﻿using System;

namespace Valve.VR
{
	// Token: 0x02000581 RID: 1409
	public struct HiddenAreaMesh_t
	{
		// Token: 0x040013CD RID: 5069
		public IntPtr pVertexData;

		// Token: 0x040013CE RID: 5070
		public uint unTriangleCount;
	}
}
